Cum fac o harta CS 1.6?

Discussion in 'Mapping' started by >>TERMINATOR<<, Jun 17, 2008.

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  1. Fila hartii in format .rmf o mai ai? Daca da, atunci schimba texturile din harta cu cele din care le mai ai si compileaza din nou harta.
     
  2. AM REUSIT dar acum aproape orice textura o pun... imi arata in locul ei niste patratele mov si negre:eek:... E Belea cu Hartile Astea
     
  3. Nu ai schimbat toate texturile daca iti apar patratele mov si negre. Uita-te atent pe harta unde ai patratzele roz si negre, ca pe urma, in VHE, sa le schimbi. Nu te grabi... o treaba bine facuta da rezultate scontate.
     
  4. ** Executing...
    ** Command: Change Directory
    ** Parameters: D:\games\Counter-Strike


    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\games\Counter-Strike\Valve\test1.map" "D:\games\TERMINATE\test1.map"

    The command failed. Windows reported the error:
    "The system cannot find the path specified."

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
    ** Parameters: "D:\games\TERMINATE\test1"

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----

    ?!?:-ss

    Si as dori sa stiu cum pot pune scari,cutii etc. pe harta daca poti sa-mi spui ti-as fi foarte recunoscator si de ce nu-mi scoate hartile.bsp ci .map. Cand am salvat , am pus .rmf ... can you tell me ?:p

    EROARE
     
    Last edited: Jul 4, 2008
  5. :(( zicetimi si mie nu reusesc deloc sa scap de niste patratele mov si negre +(( la counter strike source :(( urasc asta se vede aiurea zicetimi si mie pleaseeee cum scap de patratelele astea enervante
     
  6. Si eu am o problema asemanatoare ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\XtremeZone\Counter-Strike 1.6


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\alin\Desktop\hammmmmmmer\fy_versus.map" "C:\Users\alin\Desktop\terminate\tttt\fy_versus.map"


    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlcsg.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_versus"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlcsg.exe C:\Users\alin\Desktop\terminate\tttt\fy_versus
    Entering C:\Users\alin\Desktop\terminate\tttt\fy_versus.map
    Error: Entity 0, Brush 127: mixed face contents
    Texture WATER4B and !WATERBLUE
    Error: mixed face contents
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlbsp.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_versus"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlbsp.exe C:\Users\alin\Desktop\terminate\tttt\fy_versus
    >> There was a problem compiling the map.
    >> Check the file C:\Users\alin\Desktop\terminate\tttt\fy_versus.log for the cause.

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlvis.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_versus"

    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlvis.exe C:\Users\alin\Desktop\terminate\tttt\fy_versus
    >> There was a problem compiling the map.
    >> Check the file C:\Users\alin\Desktop\terminate\tttt\fy_versus.log for the cause.

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlrad.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_versus"

    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlrad.exe C:\Users\alin\Desktop\terminate\tttt\fy_versus
    >> There was a problem compiling the map.
    >> Check the file C:\Users\alin\Desktop\terminate\tttt\fy_versus.log for the cause.

    ----- END hlrad -----
     
  7. Dai go to brush si dute la acel brush, stergel si fal din nou.

    Ai amestecat texturile cu apa.
     
  8. Am incercat alta ma ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\XtremeZone\Counter-Strike 1.6


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\alin\Desktop\terminate\fy_snow_orange.map" "C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange.map"


    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlcsg.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlcsg.exe C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange
    Entering C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    8 brushes (totalling 48 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
    SetModelCenters:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds)

    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\ajawad.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cached.wad
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_assault.wad
    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_cbble.wad
    - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_havana.wad
    - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cstraining.wad
    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_airstrip.wad
    - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_piranesi.wad
    - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_vertigo.wad
    - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\n0th1ng.wad
    - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\tempdecal.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\tswad.wad
    - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_747.wad
    - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\chateau.wad
    - Contains 4 used textures, 40.00 percent of map (136 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_bdog.wad
    - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\torntextures.wad
    - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
    - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
    - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
    - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
    - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
    - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\itsitaly.wad
    - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\decals.wad
    - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_aztec.wad
    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_storm.wad
    - Contains 0 used textures, 0.00 percent of map (74 textures in wad)

    Warning: More than 8 wadfiles are in use. (20)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.


    Warning: ::FindTexture() texture TEX2 not found!
    Warning: ::FindTexture() texture TEX1 not found!
    Warning: ::FindTexture() texture WD_DRK_SNOW not found!
    Warning: ::FindTexture() texture ~LIGHT5F not found!
    Warning: ::FindTexture() texture +0~WHITE not found!
    Warning: ::FindTexture() texture {LADDER3B not found!
    Warning: ::LoadLump() texture +0~WHITE not found!
    Warning: ::LoadLump() texture TEX1 not found!
    Warning: ::LoadLump() texture TEX2 not found!
    Warning: ::LoadLump() texture WD_DRK_SNOW not found!
    Warning: ::LoadLump() texture {LADDER3B not found!
    Warning: ::LoadLump() texture ~LIGHT5F not found!
    Texture usage is at 0.01 mb (of 4.00 mb MAX)
    0.98 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlbsp.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlbsp.exe C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange.prt'
    0.84 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlvis.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange"

    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlvis.exe C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange
    334 portalleafs
    915 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.59 seconds)
    average leafs visible: 112
    g_visdatasize:12956 compressed from 14028
    4.94 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\Users\alin\Desktop\zhlt\ZHLT\hlrad.exe
    ** Parameters: "C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange"

    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlrad.exe C:\Users\alin\Desktop\terminate\tttt\fy_snow_orange

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    1147 faces
    Create Patches : 955 base patches
    0 opaque faces
    84446 square feet [12160226.00 square inches]
    1 direct lights

    BuildFacelights:
    Malformed face (0) normal @
    (912.00, -16.00, -96.00)
    (1024.00, -16.00, -32.00)
    (1024.00, -16.00, -160.00)
    (912.00, -16.00, -160.00)
    Error: Malformed face normal
    Description: The texture alignment of a visible face is unusable
    Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


    ----- END hlrad -----

    si cand am vrut sa deschid fisierul .bsp imi arata asa warning couldn't open con .wad
     
  9. Ai Counter-Strike pe aceasi partitie cu Valve Hammer Editor ?
     
  10. Da,de ce oare imi face atatea probleme?
     
  11. Ca nu sti , de ce oare..
     
  12. Bun da ce ar trebui sai fac ca sa mearga.
     
  13. Malformed face (0) normal @
    (912.00, -16.00, -96.00)
    (1024.00, -16.00, -32.00)
    (1024.00, -16.00, -160.00)
    (912.00, -16.00, -160.00)
    Error: Malformed face normal

    Dute cu mouse si gaseste locatiile 912 = lungime , -16 = latime , -96 inaltime

    Le cauti in fereastra unde faci block-urile (peretii)

    Stergi acesti pereti si ii refaci.
     
  14. Da dar mie imi da aceasi eroare la fiecare mapa incerc,couldn't open con .wad.
     
  15. Scuze pentru dublu post am facut alta map si de data asta nu mai vad fisierul er si aceasi eroare cand cand pornesc mapa hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Users\alin\Desktop\h\hlcsg.exe C:\Users\alin\Desktop\terminate\tttt\aha_aha
    Entering C:\Users\alin\Desktop\terminate\tttt\aha_aha.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.00 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.01 seconds)

    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\ajawad.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cached.wad
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_assault.wad
    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_cbble.wad
    - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_havana.wad
    - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cstraining.wad
    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_airstrip.wad
    - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_piranesi.wad
    - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_vertigo.wad
    - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\n0th1ng.wad
    - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\tempdecal.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\tswad.wad
    - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_747.wad
    - Contains 1 used texture, 50.00 percent of map (143 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\chateau.wad
    - Contains 0 used textures, 0.00 percent of map (136 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\cs_bdog.wad
    - Contains 1 used texture, 50.00 percent of map (132 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\torntextures.wad
    - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
    - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
    - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
    - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
    - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
    - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\itsitaly.wad
    - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\decals.wad
    - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_aztec.wad
    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
    Using Wadfile: \program files\xtremezone\counter-strike 1.6\cstrike\de_storm.wad
    - Contains 0 used textures, 0.00 percent of map (74 textures in wad)

    Warning: More than 8 wadfiles are in use. (20)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.


    Texture usage is at 0.17 mb (of 4.00 mb MAX)
    0.98 seconds elapsed

    ----- END hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Users\alin\Desktop\h\hlbsp.exe C:\Users\alin\Desktop\terminate\tttt\aha_aha

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\Users\alin\Desktop\terminate\tttt\aha_aha.prt'
    Warning: No entities exist in hull 1, no filling performed for this hull
    0.02 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\Users\alin\Desktop\h\hlvis.exe C:\Users\alin\Desktop\terminate\tttt\aha_aha
    1 portalleafs
    0 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 1
    g_visdatasize:3 compressed from 1
    0.00 seconds elapsed

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\Users\alin\Desktop\zhlt\ZHLT\hlrad.exe C:\Users\alin\Desktop\terminate\tttt\aha_aha

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    46 faces
    Create Patches : 472 base patches
    0 opaque faces
    11036 square feet [1589248.00 square inches]
    2 direct lights

    BuildFacelights:
    (0.03 seconds)
    visibility matrix : 0.0 megs
    BuildVisLeafs:
    (0.02 seconds)
    MakeScales:
    (0.03 seconds)
    SwapTransfers:
    (0.00 seconds)
    Transfer Lists : 154592 : 154.59k transfers
    Indices : 3552 : 3.47k bytes
    Data : 618368 : 603.88k bytes
    GatherLight:
    (0.01 seconds)
    FinalLightFace:
    (0.07 seconds)
    0.19 seconds elapsed

    ----- END hlrad -----
     
  16. SCRIE CLAR: WARNING MORE TEXTURES

    Sterge din wad-uri, lasa pana la 5 maxim.
     
  17. Mersi mult am reusit pana la urma.
     
  18. Npc , fi mai atent in vhe conteaza f mult atentia :)
     
  19. Am fkt si yo o mapa:D cu VHE si imi da o eroare:| uitati
    ** Executing...
    ** Command: Change Directory
    ** Parameters: D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike


    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.map" "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.map"


    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\qcsg.exe
    ** Parameters: "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test"

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----
    entering D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.map

    ************ ERROR ************
    Token too large on line 5


    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
    ** Parameters: "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test"

    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----

    ************ ERROR ************
    Can't open D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.p0

    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\vis.exe
    ** Parameters: "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test"

    vis.exe v1.3 (Dec 30 1998)
    ---- vis ----
    2 thread(s)

    ************ ERROR ************
    Error opening D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.bsp: No such file or directory

    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\qrad.exe
    ** Parameters: "D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test"

    qrad.exe v 1.5 (Apr 6 2000)
    ----- Radiosity ----
    2 threads
    [Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
    [1 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']


    ************ ERROR ************
    Error opening D:\-=Jocuri=-\steam\steamapps\sharkz00\counter-strike\cstrike\maps\35_hp_test.bsp: No such file or directory

    ** Executing...
    ** Command: D:\-_JOCU~1\steam\STEAMA~1\sharkz00\COUNTE~1\hl.exe
    ** Parameters: +map "35_hp_test"


    datimi add la id lucian_tuglui daca vreti sa ma ajutati
     
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